Entry tags:
Application - Theorem
OOC
Name: Amanda
Age: 30+
Contact:
Invite Link: here!
IC
Character Name: Stelle
Canon: Honkai: Star Rail
Canon Point: Post-3.7
Character Age: Unknown, appears early 20s
History: Wiki link
In....absolute brief, though:
Stelle's first memory is waking up on Herta Space Station. A familiar woman gives her her marching orders: meet her new family, have adventures, find her destiny. Shortly after, it's revealed that a dormant Stellaron, a source of malevolent and incredible power when active, is now part of her. With no memory of her past before this event, she has only one direction to go: forward. Stelle is welcomed by the crew of the Astral Express, and brought into the fold of the Nameless, to Trailblaze. That is, after the Stellaron nearly detonates and Mr. Welt Yang manages to seal it properly within her. Eventually, it's revealed that Stelle was created with the purpose to contain a Stellaron, immune to the corruption.
What follows are myriad adventures, the Nameless traveling to various worlds and doing their best to genuinely help to solve the dire problems plaguing them. A frozen world, all but bled dry by a Stellaron that had been corrupting the leadership into leading the people to destruction. What they leave behind are new friends, allies, and a city united and healing. The next is a spaceship Alliance, yet another Stellaron to be subdued, and Stelle learns more about the history of her companions, and the cost of immortality. A Dreamscape follows, a world built in sleep and memoria, where all exists under the pretense of Harmony, but discord has summoned Order, and Stelle and the Nameless must fight back against a false sweet dream, to break out of a cage borne of good intentions, corrupted by the illusion of control.
At the encouragement of a new ally, and a need for refueling, the Express crew agree to explore a before-unknown planet: Amphoreus. Stelle, along with Dan Heng, crash land directly into a centuries' long conflict between the Chrysos Heirs (those of golden blood, with immense power and ability to subsume that of the Titans) and the encroaching Black Tide, a kind of corruption creating monsters and making the planet unlivable.
Over time, they discover the planet is, in essence, a simulation, and these people have lived these cycles tens of millions of times, all unknowingly in the effort of empowering an Aeon to destroy the known universe.
Through hardship and sacrifice, through battle and trial, through death itself, they persevere... and in the end, Amphoreus is saved, in living memory.
Division: I am leaning Support because Stelle, as a general rule, does everything, but above all else, she does fetch quests and fixes things. A position that is just a constant stream of side-quests would be very much up her alley, and one that allows her the flexibility to be useful and not bored would be ideal.
That said, I am absolutely open to test her, so if there is a better fit for her, I am game!
Edict: I am genuinely torn here.
The Last Pilgrim feels like the cliché answer, but because it's correct. As a follower of Akivili, the Aeon of the Trailblaze, she is a wanderer, a traveler, a Trailblazer, ever on a journey. As a Nameless, her life is the Path, and she will never stop walking it, until the end. And even then, she will restart.
However, I love the idea of Tarnished Az-Mehet for her, too. Stelle has forgotten a lot, had a lot hidden from her, time and again, memories, years of her life, erased. So while it's not a voluntary hiding, it's still a large portion of her life that is enshrouded. Additionally, part of being a Trailblazer is finding the hidden things, the societies thought lost and destroyed, the planets no one knew existed at all, and seeking to understand and assist them all. The Nameless take in anyone willing to walk the path, and all of them are a bit lost and far from home, until they find each other.
So if I am allowed to ask for a coin toss, I would be open to either option! But if forced to choose, I'm genuinely leaning Tarnished Az-Mehet, if only because it feels less expected...
Powers: Stelle has a variety of basic abilities, each specific to a Path revealed to her by an Aeon, including the ability to summon the weapon appropriate to each:
Destruction: Physical damage: Baseball Bat (actually a curio she was allowed to keep from Herta's private collection...), a strong single-target attack, a relatively strong 3-target attack, and an Ultimate 3-target attack
Preservation: Fire damage: Lance, a single-target attack, a stronger single-target attack, and an Ultimate that taunts enemies and shields allies, taking damage for them
Harmony: Imaginary damage: Hat, a single-target ranged attack, a random ranged bounce-attack aoe, and an Ultimate that grants allies more break damage against weakened targets
Remembrance: Ice damage: Quill, single-target ranged attack.
(This Path also features summoning of a memetic entity/Memosprite she calls Mem, who only speaks in “mem!”s, and while summoned for battle, provides damage/speed support to a character, and also occasionally has an aoe ice attack. The Ultimate is also a large scale ice attack from a supersized Mem. However...Mem is a sentient character whose friendship Stelle gains in Amphoreus. While she can still summon Mem anywhere due to the nature of the video game, it might still fall under some disallowed abilities/characters, but in the event of a regain of this power set, Stelle could likely still use the quill ice attack, because that can be done without Mem being summoned at all.)
Additionally, Stelle has some World-Specific abilities: in Penacony, due to her friendship with the mascot Clocky, she can alter the moods of others via Clockwork within the Dreamscape. On Amphoreus, she is able to reverse time for specific objects, repairing them, thanks to a connection with the time Titan, Oronyx.
The major Power in the room, however, is the Stellaron housed in Stelle's body. While she is evidently “artificially created” with the ability to contain a Stellaron without falling prey to the corruption, she was still capable of living her life without it, according to conversation with Stellaron Hunters, and other in game info.
From the Stellaron, she gains a notable aura of power to those able to sense it. She's able to resist, or at least show no effect from, oppressive temperatures, she heals impossibly quickly, if she's injured at all, she also picks up new skills and various localized powers with ease. It's unknown exactly what else the Stellaron does, or can do, for her, but it is evidently a constant source of strength as much as a magnet for trouble, and it makes her both valuable and volatile.
In the case of Theorem and initial power nullifications, I think it'd be perfectly reasonable to just say the Stellaron is completely dormant. Stelle clearly was able to function and live a dangerous life before she had it, and she can do so again. I think it'd be good for her to just be Human for a change...
As the Ascendants deemed your character worthy of being on this exploration voyage, what qualities did they observe in your character that they found appropriate for the mission?
At the very least, they would have seen her willingness to help anyone in need, regardless of the personal cost. Everywhere Stelle has been, no matter the initial reason she's arrived there, she has found herself in the middle of both the largest and smallest conflicts, from saving the world to finding misplaced items, to reuniting loved ones, or workshopping the economy. She's willing to fight the big fights, to die for them, and just as willing to offer a helping hand in the most mundane of circumstances.
She befriends people easily, ingratiates herself as a matter of course, and in general, genuinely wants to help. Additionally, she's sturdy, a quick learner, creative, and open-minded... all good qualities for someone who's made a lifestyle of exploring the potential unknown.
What is your character's best quality, what is their worst, and how do these two qualities affect each other?
Her best and worst qualities are really two sides of the same coin: arrogance and confidence.
Failure isn't an option that occurs to Stelle. She believes she is strong enough, fast enough, and fully capable. Most of the time, she is. But she is prone to singing her own praises, often in a manner that could appear joking, but she's so earnest, and often immediately rebuked by her friends, that there is little doubt that she believes it. It pays off for her, more often than not, because it presents as confidence when you're the hero type. Again, it's not a malicious trait, and so far she can back it up, but it still presents as a reckless level of self-confidence, and could easily tip into arrogance, especially when provoked.
These qualities also intersect in the fact that Stelle is incredibly impulsive: she does not think before she acts, as a general rule. While there are exceptions to this, she is much more likely to touch things before asking questions, to open every garbage can she sees, to leap into action before getting all the facts. While often harmless, it does frequently lead to misunderstandings, and escalations, and drags her friends into the consequences along with her, for example escalating a conflict with an IPC member until it results in her friend having to learn swordplay to honorably fight him in a duel. She has been known to repeatedly take sips of mystery beverages lying around until she passes out, enter food eating contests on a whim, and open random packages that have been left unattended. Once curiosity strikes, it's all over.
Essentially, she lives like she's invincible, and she has yet to be proven wrong, and that is due to her toeing that line between confidence and arrogance.
Your character's Edict appears in front of them, and agrees to grant them one wish: what does your character wish for?
At this stage, Stelle would be likely to make an impulsive and impossible wish, partly to test, partly because she doesn't really believe any such thing can be granted, and partly because she's already accomplished everything she's set out to at her stage of the path. Of course there is more track to trailblaze, but she'd rather see it naturally, she's not in a rush to get to the end.
Barring that, she might ask for an honest answer to a question, though frankly, as much as she might try to find a question without loopholes, she's not guaranteed to succeed there, either. Something like, how do we get home? Can we ever go back? But right now, that would still be more curiosity than concern.
Being alone doesn't scare her, she isn't particularly worried... so far, her life has been spent trying to make the places she visits better. The path had been laid out before her and her only commitment was to follow it. That hasn't changed, it's just a new path and a new navigator, and she is still a Trailblazer.
All of this to say in too many words: she wouldn't think nearly hard enough about the wish before asking for something ridiculous and impulsive, or on a particularly introspective day, wish that her fellow Nameless be told she's alive and well and she'll be back as soon as she can be.
The Theorem has broken down, and is drifting toward a black hole. There is very little hope of outside rescue. What does your character do?
Everything she can.
She would help gather everyone together, find out who has what skills, see what can be done for the engine or whatever damage has occurred, see who has their own ships functioning who can take on passengers if the Theorem truly isn't salvageable. She'd fight whatever she could.
Above all else, she would have absolute confidence that this is a crisis that can be overcome, because she has thus far overcome every crisis she's gone up against, regardless of odds. Stelle would not enable hopelessness, and frankly, she'd be the kind to call out to whatever gods and aeons were still listening. She has a knack for being seen.
What it comes down to, is Stelle would not go quietly, and she would carry everyone she could along with her. She'll fight a black hole. She'll call its mom.
She'll make the choice she won't regret.
